Were you able to display images?
I stopped my porting because of that...
Yes! I'm just working on that this weekend and here is a screenshot (again, with my unfortunate phone camera).
images.jpg 71.15KB 2 downloads logo.jpg 81.99KB 1 downloads eve.jpg 46.02KB 1 downloads
This is a bitmap image being loaded into memory and then text being laid on top. I don't have a micro SD card around (just ordered one off Amazon), so I wrote a quick program on my computer that converts the images to a byte array to store in the actual Netduino program. I'm holding off on committing that code to GitHub until I can actually do file loading. However, I don't expect any major stumbling blocks.
GD2.Init(); GD2.Load(mono); // this is a byte array for now - make it a file when I have a micro SD // clear the screen GD2.ClearColorRGB(0x375e03); GD2.Clear(); // draw the bitmap itself GD2.Begin(GD2.Primitive.Bitmaps); GD2.ColorRGB(0x68b203); GD2.BitmapSize(GD2.Filter.Nearest, GD2.Wrap.Repeat, GD2.Wrap.Repeat, 480, 272); GD2.Vertex2ii(0, 0); // now draw some text GD2.ColorRGB(0xffffff); GD2.DisplayText(240, 136, 31, GD2.Options.Center, "Images? Check!"); GD2.Swap();
Cheers,
Giawa
Edit: Just got game Gameduino logo demo going. Attached screenshot above.
Edit 2: Just added JPEG decoding. Got stuck on something *really silly* for a while >.<