Netduino home hardware projects downloads community

Jump to content


The Netduino forums have been replaced by new forums at community.wildernesslabs.co. This site has been preserved for archival purposes only and the ability to make new accounts or posts has been turned off.

Daniel Stritt

Member Since 31 Aug 2012
Offline Last Active Aug 24 2013 10:39 AM
-----

Posts I've Made

In Topic: Problems in port Ethernet/IP

17 October 2012 - 09:12 AM

The problem might be that your end point is for "Address Any", which is used for listening sockets. You should create an endpoint that points to your pc. If you are on a network (such as a router) that the pc and netduino are connected to, you only need the IP address of your PC on your network, not the internet IP. Maybe someone can elaborate a little more if need be.

In Topic: Expert tip: switching between WinUSB and MFUSB drivers

16 October 2012 - 02:01 AM

Ah, that worked. For some reason I didn't see one of the options mentioned in the post at first so I thought it was different for my OS, so I kinda guessed. Installation worked fine, now I will continue and see if it stops crashing. Thanks! Daniel

In Topic: Expert tip: switching between WinUSB and MFUSB drivers

16 October 2012 - 01:31 AM

After deploying my program to the netduino plus crashes the vc# one too many times, I thought I would try this. I am running Windows 7 64-bit, and windows tells me the most updated driver is already installed. Is there something special I have to do? Thanks Daniel

In Topic: I2C Support

27 September 2012 - 03:11 AM

Wow now I really feel dumb, it's the same as Arduino. Thanks though! Daniel

In Topic: Netduino: Good starting point for beginners?

14 September 2012 - 10:42 PM

I dont know what to say to help really, except there is always visual basic for netduino. I wish her luck!

home    hardware    projects    downloads    community    where to buy    contact Copyright © 2016 Wilderness Labs Inc.  |  Legal   |   CC BY-SA
This webpage is licensed under a Creative Commons Attribution-ShareAlike License.