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UPDATE: Fixed for RC3 -- New Bug discovered in Socket.Connect Method!

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#21 Stefan



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Posted 06 October 2011 - 11:04 AM

Any news on RC2 chris?

Hi David and welcome to the forums!

I think you'll find your answer here:

We just downloaded the final SDK and PK. We'll build an "RC3" build based on this and post it by early next week.

"Fact that I'm a moderator doesn't make me an expert in things." Stefan, the eternal newb!
My .NETMF projects: .NETMF Toolbox / Gadgeteer Light / Some PCB designs

#22 Silent12


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Posted 25 October 2011 - 12:19 AM

Socket.Connect is broken in RC3 (at least for TCP)

#23 Valkyrie-MT


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Posted 25 October 2011 - 02:08 AM

Socket.Connect is broken in RC3 (at least for TCP)

Ugh. I'd only tested UDP and TCP listen. I had not tested a TCP socket.Connect then socket.Send. I can't get it to work either, but only for TCP and Sending... UDP seems to work fine.

Update: It turns out I do have code that does this in one of my apps. And it works fine. I think it doesn't work until after the IP address is obtained by Netduino. I don't really know what to look for to see if the network connection is ready. Here is the actual working code from my app:

using (var s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp) { SendTimeout = 2000 })
     var entry = Dns.GetHostEntry(host);  // DNS lookup
     var address = entry.AddressList[0];
     var ep = new IPEndPoint(address, 80);





#24 stafil



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Posted 07 November 2011 - 08:57 PM

still, not working with RC3?

#25 Chris Walker

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Posted 07 November 2011 - 09:33 PM

There were some networking bugs introduced with RC2/RC3. I just saw a bugfix posted on We'll get it checked in within this next week and issue a new RC4 firmware build. Chris

#26 Valkyrie-MT


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Posted 08 November 2011 - 02:07 AM

still, not working with RC3?

What exactly is not working? Can you post the exact code that does not work?


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