Support for UDP multicast/boardcast?
#1
Posted 14 February 2011 - 10:53 AM
#2
Posted 15 February 2011 - 12:13 AM
#3
Posted 15 February 2011 - 12:17 AM
#4
Posted 15 February 2011 - 02:49 AM
It's not Netbios in particular I'm interested in, but rather "raw" UDP.
Maybe his changes were generic. I'll take a look.
You're looking for broadcast UDP? You should be able to do most/all UDP via the standard firmware.
I believe that Pascal posted something about enabling broadcast UDP. If that's interesting, we could enable that in v4.1.1 pretty easily.
Chris
#5
Posted 15 February 2011 - 04:57 PM
You're looking for broadcast UDP? You should be able to do most/all UDP via the standard firmware.
I believe that Pascal posted something about enabling broadcast UDP. If that's interesting, we could enable that in v4.1.1 pretty easily.
Chris
I'll cast a vote for broadcast UDP support. I need it too.
#6
Posted 15 February 2011 - 06:36 PM
You're looking for broadcast UDP? You should be able to do most/all UDP via the standard firmware.
I believe that Pascal posted something about enabling broadcast UDP. If that's interesting, we could enable that in v4.1.1 pretty easily.
Chris
It would be great if you did.
I started looking at how to make modifications, but it looks a bit hairy, and I only have the Express version of C#, which might not be sufficient (?).
Cheers,
Anders
#7
Posted 15 February 2011 - 11:36 PM
I started looking at how to make modifications, but it looks a bit hairy, and I only have the Express version of C#, which might not be sufficient (?).
Hi Anders,
I'll put this on my personal wish list for v4.1.1
For the C (native) code modifications, you'd actually use the free GCC compiler (or the nice RVDS compiler) to build your Netduino firmware. So Visual C# Express is perfectly suitable for the managed code side of things.
Chris
#8
Posted 04 May 2011 - 05:00 AM
Hi Anders,
I'll put this on my personal wish list for v4.1.1
For the C (native) code modifications, you'd actually use the free GCC compiler (or the nice RVDS compiler) to build your Netduino firmware. So Visual C# Express is perfectly suitable for the managed code side of things.
Chris
I would like this on my wish list for v4.1.1 too! Maybe an early Christmas present?
#9
Posted 04 May 2011 - 04:28 PM
I'll cast a vote for broadcast UDP support. I need it too.
+1
#10
Posted 01 June 2011 - 10:10 PM
+1
+1
#11
Posted 08 June 2011 - 09:48 AM
+1
Any update on this?
I am looking at broadcasting, like:
UdpClient client = new UdpClient();
client.Connect(new IPAddress(0xffffffff), 0x2fff);
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 0);
client.Send(bytes, 1024);
Does this already work?
Miha Markic, Microsoft MVP C#
Righthand .net consulting and software development
http://blog.rthand.com/
#12
Posted 08 June 2011 - 01:01 PM
Any update on this?
I am looking at broadcasting, like:
UdpClient client = new UdpClient();
client.Connect(new IPAddress(0xffffffff), 0x2fff);
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 0);
client.Send(bytes, 1024);
Does this already work?
An UPD client connect sounds a little odd...anyway no official news, you have to rebuild the firmware your own with Pascal mods.
#13
Posted 21 July 2011 - 10:00 AM
#14
Posted 21 October 2011 - 03:14 PM
You're looking for broadcast UDP? You should be able to do most/all UDP via the standard firmware.
I believe that Pascal posted something about enabling broadcast UDP. If that's interesting, we could enable that in v4.1.1 pretty easily.
Chris
+1, hope to see it on the 4.2, and the 4.2 SDK!
#15
Posted 21 October 2011 - 03:42 PM
You're looking for broadcast UDP? You should be able to do most/all UDP via the standard firmware.
I believe that Pascal posted something about enabling broadcast UDP. If that's interesting, we could enable that in v4.1.1 pretty easily.
Chris
+1 or even +2 from me too.
#16
Posted 21 October 2011 - 05:11 PM
+1 or even +2 from me too.
The UDP Broadcast (send and receive) works in the 4.2 RC3 release that is available now. Pascal06's code for Netbios works as well now. But, I don't think Multicast is supported yet.
-Valkyrie-MT
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