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Bertrand Le Roy's Content
There have been 7 items by Bertrand Le Roy (Search limited from 27-April 23)
#38383 LED Matrix
Posted by Bertrand Le Roy on 02 November 2012 - 04:03 PM in Netduino Go
#36912 Nwazet Go Pro Kit
Posted by Bertrand Le Roy on 09 October 2012 - 11:45 PM in Netduino Go
one thing that I possible could live without, or with other design.. is that huuge knob for the potmeter. What were you thinking guys??
That knob is gorgeous and feels great.
#36796 Nwazet Go Pro Kit
Posted by Bertrand Le Roy on 08 October 2012 - 07:14 PM in Netduino Go
#27965 Powering the Netduino Go! with a Lipo
Posted by Bertrand Le Roy on 23 April 2012 - 07:58 PM in Netduino Go
So drilling the plates works well? I was going to try that, but I was afraid of big chips along the edges, and I didnt want to ruin the beatiful plate!
No, it works beautifully. Wear safety goggles for chips but otherwise it should be pretty clean. That acrylic is fairly soft.
#27963 Powering the Netduino Go! with a Lipo
Posted by Bertrand Le Roy on 23 April 2012 - 07:33 PM in Netduino Go
#27199 Information on Nwazet Display Go! module
Posted by Bertrand Le Roy on 14 April 2012 - 12:28 AM in Netduino Go
#26475 Redacted 00101100
Posted by Bertrand Le Roy on 04 April 2012 - 09:15 PM in General Discussion
What exactly is the higher-level protocol on top of go!bus, between Netduino Go and your display module? Are the drawing primitives related to common .NET abstractions?
Rendering commands from your .NET code on the Go are serialized and sent over the wire, then deserialized by the screen's controller and executed there. The screen itself is running those commands in native code. The API is a canvas-like vector graphics API. It will evolve in the future but already has some interesting features. You'll see a lot of activity from us just around the screen. We have surprises in stock.
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