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tracstarr

Member Since 06 Oct 2011
Offline Last Active Dec 07 2012 06:00 PM
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Posts I've Made

In Topic: netduino as USB Joystick HID

07 December 2012 - 06:02 PM

Well, i guess that's a start. Not sure if i'll have the time to play with it though. Might just have to get something that's already working. So many side projects and so little time. But keyboard emulation may help as I'm just looking for toggle switches - and i can map those to keys in my flight sim.

In Topic: Debug.GC locks up netduino

29 March 2012 - 10:15 PM

Hey Chris. It's actually another developers project http://kaushikspotse...s.codeplex.com/ that was calling it. It may have been written prior to 4.2, so if it's no longer necessary (as i've already removed it anyway), then I won't concern myself too much.

The strange thing was that using the demo app for the library, all worked well, but my much larger app didn't until removing the calls. I'm not sure what was being returned from the calls (before one of them crashes it). If it would help anything I can take a look.



Hi tracstarr,

Hmm, that shouldn't happen. About how much RAM do you have left when Debug.GC is called? [This function returns the amount of available RAM.]

Also...can I ask why you're calling Debug.GC? There was a bug in .NET MF 4.1 where Debug.GC provided a workaround...but that's no longer necessary with .NET MF 4.2.

Chris


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