Apologies for a presumably stupid question, but I'm writing an application in C# and need some to incorporate some rotary encoders. The app will need to run off an actual PC with graphics card, but I do need some input channels. Is the NetDuino the correct device for me to use? Or should I use something like the Phidgets controllers?
As a C# developer, I'd prefer the NetDuino for the community and support, but am not sure what the best choice is. Any suggestions?
Cheers-
NetDuino as Rotary Encoder Interface?
Started by fshrking, Mar 09 2012 02:46 PM
2 replies to this topic
#1
Posted 09 March 2012 - 02:46 PM
#2
Posted 09 March 2012 - 06:10 PM
Hi fshrking and welcome to the Netduino community!
I recently wrote a rotary coder sample, which can be found at http://netmftoolbox....e.RotaryEncoder
It's not 100% stable, meaning if you twist it too hard, it has some negative readings too, but they're greatly compensated by positive readings anyways. See it in action here:
"Fact that I'm a moderator doesn't make me an expert in things." Stefan, the eternal newb!
My .NETMF projects: .NETMF Toolbox / Gadgeteer Light / Some PCB designs
My .NETMF projects: .NETMF Toolbox / Gadgeteer Light / Some PCB designs
#3
Posted 14 December 2013 - 01:38 PM
Hallo,
I do have a question, about the signal. do we need add a pull up resistor if we connect the encoder to Netduino in 5 meter or 10 Meter cable? is the pull up will break the signal (can't be read)?
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