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Advanced DMX Controller


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#1 michielvd

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Posted 30 March 2011 - 11:14 AM

This showcase is the process of building an advanced DMX controller with a netduino. Some functions will be: - Preprogrammed effects - Controlling via a computer - Beat Detection...
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#2 Stef

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Posted 30 March 2011 - 11:17 AM

A library that's usefull for beat detection:
- http://adionsoft.net/bpm/

#3 Denevert

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Posted 30 March 2011 - 12:05 PM

sites for the use of a slider in wpf form : - site with the program for adjusting the slider http://www.telerik.c...ates-blend.html - site with code for the styling http://stackoverflow...-control-in-wpf

#4 kenNET

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Posted 30 March 2011 - 06:38 PM

This showcase is the process of building an advanced DMX controller with a netduino.


Interesting, looking forward to read more.

#5 Denevert

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Posted 10 April 2011 - 06:31 PM

I've just experimented with a slider I found on the net. I changed it to use it in our project (for the GUI). 'll post it later on in our public dropboxmap..

#6 Klop

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Posted 12 May 2011 - 01:44 PM

This showcase is the process of building an advanced DMX controller with a netduino.

Some functions will be:
- Preprogrammed effects
- Controlling via a computer
- Beat Detection...


That sounds very cool. How do you go about controlling the Netduino via the computer? I believe you are making a Windows WPF/forms application right?

Will you be using the MFDeployEngine.dll and via that detect the Netduino USB, connect to it and write/read custom data to the flash/memory? Or how are do planning to do it?

I'm asking because I'm in the process of figuring out how to read/write custom data to the flash/memory of the Netduino and trying to use the MFDeployEngine.dll in my project. But having difficulties connecting to the debugger engine. Maybe you can help?

Thanks.

#7 michielvd

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Posted 17 May 2011 - 03:09 PM

That sounds very cool. How do you go about controlling the Netduino via the computer? I believe you are making a Windows WPF/forms application right?

Will you be using the MFDeployEngine.dll and via that detect the Netduino USB, connect to it and write/read custom data to the flash/memory? Or how are do planning to do it?

I'm asking because I'm in the process of figuring out how to read/write custom data to the flash/memory of the Netduino and trying to use the MFDeployEngine.dll in my project. But having difficulties connecting to the debugger engine. Maybe you can help?

Thanks.


Were a bit behind on schedule and so won't use the saving effect to the netduino for the moment. for the control we're currently trying tu use a simple serial connection
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#8 michielvd

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Posted 27 May 2011 - 01:55 PM

After all the hard work most of it is finished. This link is a Zip file of all the code. (excuse us but the documentation is mostly written in Dutch.) Instructions on how to use will follow later.

Code
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#9 Chris Walker

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Posted 27 May 2011 - 03:56 PM

After all the hard work most of it is finished. This link is a Zip file of all the code. (excuse us but the documentation is mostly written in Dutch.) Instructions on how to use will follow later.

Code

Awesome! Do you have a video of this in action by any chance?

Chris

#10 michielvd

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Posted 28 May 2011 - 07:58 AM

Awesome! Do you have a video of this in action by any chance?

Chris


As soon as I have time I will create one. But now the exams have just started...
We also used an self created protocol for the connection with the netduino witch will also be explained later.


What I forgot to say was that we used a common Netduino, a USB to Serial converter on COM1 and a shield for DMX on COM2. The shield is based on the circuit in this post.
and can be found on this link
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#11 Mercer

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Posted 29 January 2012 - 04:01 AM

After all the hard work most of it is finished. This link is a Zip file of all the code. (excuse us but the documentation is mostly written in Dutch.) Instructions on how to use will follow later.

Code



Unfortunatly, the link to the code is no longer available. Does anyone else have a copy they could share? Thanks.




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