Using netduino plus without .NET
#1
Posted 14 January 2011 - 03:10 PM
#2
Posted 14 January 2011 - 04:54 PM
#3
Posted 14 January 2011 - 05:11 PM
#4
Posted 14 January 2011 - 05:15 PM
Would you recommend using the .NET Socket class and passing each packet buffer to native code for encoding/decoding/handling? I assume the .NET Socket class is internally pretty efficient in its communication with the transport layer.
Yes, and yes. We can download about 1mpbs of data using C# sockets and a fixed buffer size...so the performance of the C# sockets implementation can be pretty good.
Chris
#5
Posted 14 January 2011 - 05:44 PM
#6
Posted 15 January 2011 - 02:39 PM
If you're doing heavy development, I'd recommend picking up the Atmel AT91SAM7X-EK devboard, solder a 512KB MCU onto it, and buying a nice compiler and JTAG unit. These can range in price from low-cost (GCC and one of the low-cost JTAGs) to really nice (the ARM RVDS compiler and RVICE JTAG...about $10k). We use the latter, but you can certainly do this sort of thing using GCC and Netduino on a budget if you don't mind using printfs for debugging...
Could you recommend a basic JTAG unit for single-step debugging that I could use with GCC? I want to get a feel for what this is like with a microcontroller, but have no idea where to start or where to purchase such a thing.
Cheers,
Kenny
#7
Posted 15 January 2011 - 07:36 PM
We use RVICE here, so unfortunately I'm probably not the best person to ask.
What experience have others in the community had? Here is one of the most popular JTAGs. I know that it works with IAR Workbench (which has a free kickstart edition for small projects). What have others used for JTAG debugging with GCC?
Chris
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