Netduino + TV
#1
Posted 10 November 2010 - 04:52 PM
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#2
Posted 10 November 2010 - 06:03 PM
OK, so I saw someone connect their arduino to a TV- anyone done anything similar with the Netduino?
--
neonsonicboy
No, but I really want to
Check these out:
Projects
ELM - General purpose display controller
Renesas M16C Design Contest 2005
LucidScience - Build the LAZARUS-64 PROTOTYPE - Page 4 of 15
-(e)
#4
Posted 12 November 2010 - 11:30 PM
OK, so I saw someone connect their arduino to a TV- anyone done anything similar with the Netduino?
--
neonsonicboy
I have done this with the MAX7456 IC. It costs <$20 and can put characters on the screen. I wrote a driver you can download here: http://www.fezzer.co...ormance-driver/
I wrote it on Fez Panda but it doesn't use any Fez-specific libraries.
-Andrej
#5
Posted 13 November 2010 - 03:40 AM
I have done this with the MAX7456 IC. It costs <$20 and can put characters on the screen. I wrote a driver you can download here: http://www.fezzer.co...ormance-driver/
I wrote it on Fez Panda but it doesn't use any Fez-specific libraries.
-Andrej
Very cool!
My ultimate aim though is a 320x240 8-bit, double-buffered frame buffer with hardware tile and sprite support.
I am spec-ing it at 32x32 sprites and 16x16 bg tiles with a single alpha bit for transparency.
Probably powered by a second micro or CPLD / FPGA, think: FrameBufferShield with PAL / NTSC and VGA support.
I'd like to be able to handle a max res of 640x480.
The primary micro would communicate via SPI, upload all GFX (tiles and sprites) and use a command language to control the display:
- update tilemap
- move sprite x, y, depth
-(e)
#6
Posted 13 November 2010 - 03:46 AM
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