Netduino Firmware v4.1.0 (update 6) BETA 1
#1
Posted 09 November 2010 - 07:13 AM
#2
Posted 09 November 2010 - 07:14 AM
#3
Posted 10 November 2010 - 04:45 PM
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#4
Posted 09 December 2010 - 04:47 PM
I did a code with UsbPort.Stop(); and this stoped my usb at the start of my application ;/
Now I cant write anyomore?
#5
Posted 09 December 2010 - 06:01 PM
I did a big mistake!
I did a code with UsbPort.Stop(); and this stoped my usb at the start of my application ;/
Now I cant write anyomore?
Hold down the pushbutton on your Netduino when you plug it into your PC. This will put your Netduino into bootloader mode for about 5 seconds. Then, press the ERASE button in MFDeploy.exe--and it will erase your app.
If that doesn't work, the backup plan is to erase and reflash your Netduino. But you should be able to just erase your app...and all will be well.
Chris
#6
Posted 09 December 2010 - 07:10 PM
Hold down the pushbutton on your Netduino when you plug it into your PC. This will put your Netduino into bootloader mode for about 5 seconds. Then, press the ERASE button in MFDeploy.exe--and it will erase your app.
If that doesn't work, the backup plan is to erase and reflash your Netduino. But you should be able to just erase your app...and all will be well.
Chris
Thanks a lot!
At this firmware... has support for usb?
And would like to congratulations all for lab tools ! Its a very good work, and making this open source. I'm coursing university computer engineer, as soon as possible I would like to help netduino!
Mello
#7
Posted 24 December 2010 - 03:43 PM
#8
Posted 24 December 2010 - 05:16 PM
<!-- 16KB Stack and 80KB Heap --> <Set Name="Heap_Begin" Value="0x00008000"/> <Set Name="Heap_End" Value="0x0001BFF8"/> <Set Name="Stack_Bottom" Value="0x0001C000"/> <Set Name="Stack_Top" Value="0x0001FFF8"/>
#9
Posted 24 December 2010 - 06:35 PM
Is the source code to this firmware available somewhere?
(What I'm trying to do: I've been able to successfully compile my own firmware (using the source from the Netduino downloads page), but the memory available to my code is a lot smaller. I don't necessarily need the code changes in this firmware but I would love having the 62KB+ RAM)
Sorry if this is a stupid question.
Hi Corey,
Which memory is smaller? Flash or RAM?
BTW, v4.1.0.6 beta 2 will be posted next week.
Chris
#10
Posted 24 December 2010 - 06:39 PM
Which memory is smaller? Flash or RAM?
I meant the RAM (heap) available to my running C# program.
BTW, v4.1.0.6 beta 2 will be posted next week.
Great! It will help (me, anyway) if you also post the source.
#11
Posted 24 December 2010 - 06:43 PM
I meant the RAM (heap) available to my running C# program.
I see now. Interesting. Have you worked with scatterfiles before?
Great! It will help (me, anyway) if you also post the source.
We'll try to post the beta code in a branch over on CodePlex. Unless we move to GitHub. Unfortunately every time we upload any major changeset to CodePlex we get "bad gateway" and/or other errors from TortoiseHg. We've spent a solid day and a half of engineering trying to get it to work, so it may be time to move onto another repository option...
Chris
#12
Posted 24 December 2010 - 06:52 PM
I see now. Interesting. Have you worked with scatterfiles before?
Nope. Because I'm a monkey, I just changed that one file I mentioned hoping that it would work (and it seemed to). I'd like to read more about it but the docs I found were kind of unsatisfying. In any case (because it seemed to work) it was no longer on my critical path for the moment. (By the way, my "critical path" is to try to release v1.0 of my Fluent Interop stuff by the end of this weekend. It is coming along quite nicely IMO )
Unless we move to GitHub.
In case you want my vote, I don't know anything about Hg but I use git on a daily basis at work and at home, and I love it.
#13
Posted 24 December 2010 - 07:12 PM
to release v1.0 of my Fluent Interop stuff by the end of this weekend.
I was wondering what you've been up to!
#14
Posted 24 December 2010 - 07:25 PM
I was wondering what you've been up to!
I can't tell you how excited I am. Code is executing on the native side, and my interop is working. The main thing left to do is to clean up / put some more work into my C# generator for the funky little metalanguage.
But code like the below is working right now.
using Kosak.SimpleInterop; using Microsoft.SPOT; namespace TestSimpleInterop { public class Program { public static void Main() { //MUL R0,R1 //BX LR Test(new short[] {0x4348, 0x4770}, 9, 3); //prints 27 //ADD R0,R0,R1 //BX LR Test(new short[] {0x1840, 0x4770}, -5, -8); //prints -13 } private static void Test(short[] code, int arg0, int arg1) { var ba=new byte[0]; var sa=new short[0]; var ia=new int[0]; var result=NativeInterface.Execute(code, arg0, arg1, 0, 0, ba, ba, ba, ba, sa, sa, sa, sa, ia, ia, ia, ia); Debug.Print("result="+result); } } }
Which prints:
result=27 result=-13
The cool thing is once you know the opcodes, you don't need my whole huge framework. It is very lightweight if you don't want to use the funky metalanguage.
#15
Posted 24 December 2010 - 08:28 PM
I can't tell you how excited I am.
For the love of God, man, don't reply to me! Get back to work!
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